/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

/****************************************
Revision History

1.01 2008-03-09 Eugene Melnichek
Changed font drawing mechanism so that it corresponds to November 2007 DX SDK.
Changed TextRenderer::Render arguments.

1.00 Roman Hwang
Initial revision
****************************************/

#ifndef _DISPLAYLOGGER_H_
#define _DISPLAYLOGGER_H_

#include "Singleton.h"

#include <string>
#include "d3dx9core.h"

extern IDirect3DDevice9* pMyDevice;

class TextRenderer : public Singleton<TextRenderer>
{
	public:
		
		TextRenderer(const std::string& _fontName = "Times New Roman", 
					  DWORD _fontHeight = 30,
					  DWORD _flags = 0L);
		virtual ~TextRenderer();

		void Render(LPD3DXSPRITE lpSprite, long _x, long _y, const std::string& _text, 
					D3DCOLOR _color = D3DCOLOR_RGBA(255, 0, 0, 255));

	private:

		LPD3DXFONT m_font;
		//CD3DFont m_font;

};


#endif